Killing the Strangers

After umm-ing and ahh-ing over this for several months, Ive come to the decision that Strangers 2 will not be published.
However, for the thousand or so hardcore fans who would have played it, I feel I owe it to you to tell you how the story would have ended instead of keeping it locked up in my head. So here it is...

Its incomplete in places, and would probably have come out a bit differently if I'd actually worked on it - previous campaigns ended up getting reshuffled and rewritten as I went along. But the basics flow and themes are here.

One of the problems I realise I would have faced is that of screen-time. The cast expands drastically in this installment, and getting everybody enough face time on camera becoemsd difficult. So in the outline here, for example, Selkie barely says a word after her introduction. Rest assured, each creation is a special little snowflake who I care about, and would get inserted into scenes here and ther ethroughout the campaign as I went along. These little character moments were rarely planned though.