Mission 11: The Pharoah that Walked




This is one of the longest and toughest missions in the game.
A brief outline - the Fly and his team face off against the Pharoah. The Pharoah is completely indestructable, but can be weakened by defeated all his worshippers. The gods from the previous mission are back, centred around three mini-temples. Defeating the followers at each temple causes the gods to turn back into normal humans. Once all the followers are defeated, the Pharoah's power weakens and he becomes vulnerable to attack.
However, to complicate matters - the Spider shows up under the Pharoah's influence and will attack the Fly until he can TALK SENSE into her via a series of custom commands. Also, two groups of US soldiers appear at the outskirts of the map, backed up by Patrol-men, particularly nasty anti-superhuman robots. They will attack any heroes or the Pharoah that cross their path.
The Pharoah can be defeated by brute force. After taking a certain amount of damage he'll grow to giant size, becoming more powerful. The real key to defeating him, however, lies in finding the shaping stone. When the Spider gets snapped out of the Pharoah's mind control, the Fly gains the ability to SCAN for the stone (click on himself or his portrait). Doing so will highlight it with a mission arrow if its within about one city block of him, so get him to scan the map thoroughly. Once the shaping stone is located it can be either DESTROYed or USEd - both of which will strip the Pharoah of his power and turn him back into a normal human. USe-ing it however will permanently imbue the power of the Shaping Stone on the hero who uses it, giving them a set of extra abilities.
The stone appears at randomeach time the mission is played in one of five locations - so if you restart it will probably move.
Once the stone is either used or destroyed, the heroes must all escape through one of the teleporters hidden in various back allies. Once there's a slot free (and she's been talked back to normal) the Spider gets added to your squad. No-one must fall.

The gods are relatively tough compared to their followers. Attacking the followers will turn the gods back into normal humans, so go for them first, preferably using sneak attacks on the temples. The Pharoah himslf, whilst indestructable, is slow, so move your team from temple to temple quickly to avoid him.

For the second part of the mission, concentrate on the Spider first - the sooner she can be returned to normal the better. Don't attack her - if she falls the mission is over. Once she's seing sense again, get at least one hero out to gain control of her - she'll be easier to protect that way.
DON'T try to engage the patrol-men and soldiers - you're pretty much outclassed here since none of your characters can fall without failing the mission.

Squad Selection
Once again, King Zero can be effective at dishing out the damage and gets a private army, as are Jimmy and Adam. Miss Amazing comes highly recommended, due to her ability to RAISE THE FALLEN - she can revive KO'd heroes by using this power on the ground in their vicinity. This alters the objective that no hero must fall - they can do so as long as she still stands and can therefore revive them and get them out. She's also almost completely immune to patroller weaponry, being bulletproof.
My personal preference is for the Fly and the New Aeden crew of Adam, Jimmy and Miss Amazing.
There is an added component - this mission allows you to choose who will bear the shaping stone. If you have a favourite character and want them to use the stone, bring them along.

The Shaping Stone
Whoever uses the shaping stone gets two commands on every other character, both with a random effect: ATTACK either causes a beam attack, or the spawning of gun turrets or melee-attacking hulks nearby. PROTECT will either shield the target, heal them, or cause them to explode, repelling everyone nearby.
In a few missions time, these options will become available individually rather than randomly, as the user learns to control the stone. Note that there is the option to just destroy the stone and forego these bonuses. Interesting, eh?